Wednesday, May 29, 2013

Resume 05302013

Isagani Carmelo P. Nañagas
Parañaque, Philippines

Summary
I started working in 2004 as a 3D artist for a local company that does work in television commercials. I shifted to the game development industry in 2008, where I climbed my way up from a 3D artist to Lead 3D Game Artist. I am now in the middle of my apprenticeship as an associate producer.

Work Experience

Holy Cow! Animation
3D Artist April 2004 – January 2008
  • Created 3D assets, including modeling, UV unwrapping, texturing, rigging, animating, and rendering for use in local and international television commercials.
  • Utilized dynamics and particles for creation of effects for television commercials.
  • Composited separate elements to be used for television commericals.

Anino Games Inc.
3D Artist February 2008 – 2009
Lead 3D Game Artist 2009 – Present
Associate Producer Trainee September 2012 - Present
  • Created 3D assets, including modeling, UV unwrapping, texturing, rigging, animating, and rendering for use as either in-game or rendered assets for games.
  • Led a team of highly-skilled 3D artists in different projects, assisting directors in maintaining high quality outputs from the 3D team.
  • Trained a team of 3D artists from Kento Studios in Dhaka, Bangladesh, in low-poly 3D modeling, UV unwrapping, rigging, and animation
  • Helped create knowledgebase for 3D team that includes basic character rigging and naming conventions.
  • Started apprenticeship as an associate producer on September 2012 and has done project management and communicated with clients since.

Education and Training
  • BS Computer Science, Ateneo de Manila University 1998 – 2000
  • BS Digital Illustration and Animation, Ateneo de Naga University 2000 – 2004
  • Effective People Management Seminar March 12, 2011
  • Productive Work Attitude Program July 22, 2011

Software Proficiency
  • Autodesk 3DS Max (intermediate - advanced)
  • Autodesk Maya (intermediate)
  • Adobe Photoshop (intermediate)
  • Adobe After Effects (intermediate)
  • Vray for 3DS Max (basic – intermediate)

Key Skills
  • 3D-related Skills - modeling, UV unwrapping, texturing, rigging, lighting, animating, render setup, and compositing of scenes.
  • Communication - can speak, read, and write fluently in both English and Filipino
  • Adaptability – fast learner, can conform to any production process
  • Team player – willing to lead or be lead, can step up when the situation calls for it


Sunday, May 26, 2013

Small House in 3D

                Small House in 3D


I've been obsessed with small houses for the longest time. I always enjoy trying to figure out how to maximize space. I came up with this two-story design based on some small house designs I saw on the internet. The blue spaces are 3m x 5m rooms. The pink floors are 1.7m x 2m bathrooms. The green floors are used as hallways and the kitchen / dining room space. The staircase is around 0.9m wide. The whole first floor is around 5m x 10m, with outside walls 0.15m thick it's around 5.3m x 10.3m. Each floor has a 3m ceiling.

If you are wondering if I intentionally kept the stairway orientation that way, yes I did. This is so you can place a coat rack or small table for mail right beside the sliding main door. And there's a window there too.

Maybe I should have taken up architecture in college. I do enjoy doing these things. I just don't know if this is going to be architecturally sound.

Out.